Here are a selection of projects the Digital Media Lab have collaborated on.
Today is the day the Digital Media Lab hosts the visiting students from the United Arab Emirates. The two-week program in the DML will focus on some of the United Nations Sustainability Goals.
Avery Forbes, a student from the Makespace Leadership course (hosted in the DML space), demonstrated the Gravity Light she built and explained some of the ‘maker principles’ that helped in the design process.
A Gravity Light is a gravity-powered light-emitting device for use in developing nations. A bag containing weights such as stones or heavy books is attached to a cord and slowly descends over some time. The process drives a motor that produces electricity, which powers the light.
"We are developing Artificial Intelligence (AI) based applications to help students, staff, and faculty with the resources of the Digital Media Lab. The applications can communicate with patrons and students and answer some easy questions like our hours and the location of books. We are also testing AI integration into Virtual Reality and Augmented Reality applications.
We used the IBM Watson AI platform to do the work, and our intern has been testing out the AI functions."
Yuntian Hu - Digital Media Lab
"Education USA Academy is a short-term academic program that provides English language courses, college preparatory content, tours of diverse colleges and universities, and cross-cultural activities to 15- to 17-year-old students from around the world."
Groups will be learning about 3D Printing and Virtual Reality at the Digital Media Lab
Dr. Steve Acquah, adjunct professor of Chemistry, coordinator of the UMass Amherst Digital Media Lab, and director of GEOSET (Global Educational Outreach for Science Engineering and Technology), established the Sir Harold W. Kroto and Steve F.A. Acquah GEOSET Award to continue the late Nobel Laureate’s legacy in research and outreach. The award will be given to a chemistry major who has demonstrated excellence in science communication through digital media.
Dominique Carey won the 2019 award
The Digital Media Lab (DML) is pleased to announce Edwood Brice ’19 as the winner of the Lenovo Mirage Solo Virtual Reality Competition. Celebrating the release of Avengers: Endgame, the competition invited students to submit a 30-second video describing how they envisioned virtual reality (VR) technology and applications that could enhance student life on campus. The DML awarded Brice with a Lenovo Mirage Solo VR headset.
“3D printing greatly expands the vocabulary for our students in mold-making and casting. By introducing 3D scanning and printing into the course, we can take the same form and print multiple copies, change the scale and color, alter the form within the computer, and even invert the form to print a mold directly, which can then be cast into using a whole range of different materials” said Robin Mandel.
Faculty: Robin Mandel, Assistant Professor
College: College of Humanities & Fine Arts
Courses: ART360: Mold-making and Casting, ART 461: Advanced Sculpture
Robin Mandel and Dennis Spencer capturing a 3D scan of an artist created artifact
“This project-based course focuses on the theoretical and practical issues related to designing instruction for digital learning environment. It is designed to show future teachers how to use 3D printers as instructional tools for supporting constructivist learning experiences that are centered around design, creativity, and innovation" said Torrey Trust.
Faculty: Torrey Trust, Assistant Professor
Affiliation: Department of Teacher Education & Curriculum Studies,
Course: EDUC 693: Instructional Design of Educational Technology
A 3D printed frog dissection kit. The internal organs are removable.
A structural engineering activity in which 3D printed structures were attached to a shake table and tested with various types of supports and weights in order to evaluate their seismic performance.
Faculty: Paula L. Sturdevant Rees, Lecturer
Affiliation: Water Resources Research Center, College of Engineering, Science and Engineering Outreach initiative or SENGI
Students watch an earthquake simulator at a SENGI event.
“The use of the 3D printing is a great opportunity for students to visualize their digital models, explore new opportunities, communicate with clients, and more quickly generate design alternatives. The combination of digital and physical models, allows students to better grasp concepts related to the shaping of terrain, while encouraging creativity in their designs,” says Carolina Aragón
Faculty: Carolina Aragón, Lecturer, Landscape Architecture + Regional Planning
Course: LA297D/ LA 506 Studio - Design with Landform
3D Print from a 3D Scan of a Landform
“…an investigation of 3D printing usage for making prosthetics and I also wanted to look into how feasible this DIY approach actually is (between downloading the files, finding the resources to print the parts, and then actually putting the hand together).”
Student: Mei Li Dzindolet
Project: Snap-Together Robohand
School/ College: Isenberg School of Management
Course: HONORS 391A: Digital Humanities
Snap Together Robohand, a miniature 3D printed prosthetic hand.